How To Draw The Chartres Maze
Drawing an Eleven-Circuit Medieval Labyrinth
Posted On April 1, 2020
"What is a labyrinth and why would I desire to draw it?"
A labyrinth is a path contained inside a constrained boundary, more often than not filling the whole infinite and winding back and forth without crossing itself. It can be as simple as an inward spiral or as circuitous as the designs embedded in the floors of medieval cathedrals. A labyrinth is not a maze considering there are no dead ends; you may non know where you are, but you are always on the right path.
In that location is a deep history of walking or tracing a labyrinth as a spiritual practice. A labyrinth walk has been used as a symbol of pilgrimage, an test of the spiritual journey to our inwards centre and a render to the external world.
Labyrinths are institute throughout the world. Chances are, there is ane virtually you. If it is not possible to find i nearby or yous are not able to become to i, you can notwithstanding take the labyrinth journey at home. You can draw a labyrinth and use it to trace the journey with your finger, a pen, or a stylus. (Finger labyrinths are a real thing!)
Downloadable PDF Labyrinth
If you lot would similar to just download a PDF re-create of a labyrinth, hither it is:
Xi-Excursion-Medieval-Labyrinth
If you would similar to depict your own, follow the instructions below. I have found that drawing the labyrinth has been every bit much a role of the journey as "walking" information technology. I invite you lot to give it a endeavour.
Labyrinth Designs
There are numerous styles of labyrinth, including classical, Roman, medieval, and contemporary. These styles are also classified by the number of concentric paths, or circuits, in the design. The labyrinth in Chartres Cathedral is a medieval design, consisting of eleven concentric paths that air current toward a central interior circle.

The Chartres labyrinth has many decorative elements that add to its dazzler and symbolic nature. Information technology is also possible (and easier) to describe a simplified version that maintains the same pathways, but leaves out the decorative elements.

Proportions and Cartoon Methods
The central circle in the Chartres labyrinth is one-quarter of the total diameter of the outer circle. In the simplified version, we will make the inner circle diameter the equivalent of four path widths.
The major components of the labyrinth are twelve concentric circles that form the eleven paths of the labyrinths and some lines that determine the entry path, the turning points, and the path to the cardinal circle.
Pencil and Paper
If y'all plan to draw the labyrinth on paper, y'all will need a ruler, a compass (or a cord with a loop at each end), a pencil, an eraser, and a fine-betoken marker pen. If you make each path 1/4-inch (~5/8-cm) wide, yous tin summate the total diameter of the labyrinth cartoon as (eleven paths + 4 path widths + eleven paths) × 0.25 inches/path = vi.v inches (~sixteen.25 cm). This fits nicely on a letter of the alphabet-size or A4 sheet of newspaper. An underlying grid of i/4-inch squares is as well helpful.
Draw the guidelines, circles, and lines of the labyrinth lightly in pencil, every bit described afterward. Later on these are drawn, you lot will selectively erase parts of the lines and circles to course the labyrinth blueprint. Once the pencil drawing is complete, trace over the unerased lines with a fine-tip marker to brand the finished drawing.
Drawing Program/App
You can describe the labyrinth with a cartoon application such as Procreate, Adobe Illustrator, Autodesk Sketchbook Pro, or Microsoft Visio. I used Procreate on an Apple iPad and have likewise tried Illustrator and Visio.
If your app permits the utilize of split drawing layers (i.e., not Visio), the job becomes much easier. If you accept separate layers for paths (circles) and lines you tin can erase parts of circles without erasing lines and vice-versa. (Select the layer that contains a circumvolve or line you desire to partially erase. The other layers remain untouched.) The utility of this will get apparent as we progress through the drawing process.
Add a layer for construction guidelines that you lot can plough on and off every bit needed. A layer for tracing a path through the labyrinth to bank check for dead ends is too useful.
Bones Structure
For simplicity, I will use inches to refer to the labyrinth dimensions. You can scale this to any size by multiplying the given dimensions by a constant scale cistron.
Draw twelve concentric circles. The innermost circle has a diameter of ane inch or a radius of 0.5 inches. Each successive circumvolve has a bore 0.5 inches larger than the previous one. So, the diameters, going from the heart outward, are 1.0, 1.5, 2.0, 2.five, and and then on, finishing with a circle of half-dozen.v-inch diameter.
Draw two perpendicular guidelines through the centre. These will help with placement of the lines that split the paths.

Describe three parallel lines, i path width (0.25 in.) autonomously. The two lines on the right form the entry to the middle. Notice that they class a path that is centred on the vertical guideline and both lines touch the innermost circle. The rightmost line touches the outer circle. The second line extends outside the circles.
The line on the far left aligns with the second line at the bottom cease and touches the second-innermost circle at its top end. The 2 leftmost lines form the entry to the labyrinth.

Draw ten short lines that mark the turning points of the labyrinth. These lines lie on top of the guidelines, so you may desire to look at the next drawing to see where they are placed.
Placement is critical to ensuring that the labyrinth has no dead ends. On the left, leave the outermost path open, then draw a line across the next ii paths. Leave ane open, draw beyond 2, and so on.
On the top, the design begins with a line across the two outermost paths, then one left open, a line across two, one open, etc.
On the right, begin at the outside with two open up paths, a line across two, ane open, a line beyond two, etc.
When the dividing lines are drawn, remove the cross-hair guidelines.

Central Path
The central path connects straight to the inner circumvolve, but also swings over to the correct-hand side of the circle, as highlighted. (Don't draw the highlight unless you can place it on a separate layer of your cartoon that can be turned on and off at will.)
The highlight shows a section that includes the half dozen outermost paths and another department with the five innermost paths. Placement is crucial in order to avoid dead ends.

Erase three portions of the vertical line and the portions of the circle that cross the central path. Leave ane circle intact where it separates the two paths that co-operative to the right.

Entry Path
The entry path is parallel to the central path, as shown by the highlight. The fifth and sixth paths from the outermost circle branch off to the left.

Erase two portions of the left-hand line and the portions of the circles that cross the entry path. Get out one circumvolve intact between the fifth and sixth paths to separate the left-hand branches of the path.

Turning points
The curt lines you drew earlier mark the turning points of the labyrinth paths.

Erase a pocket-size office of each circumvolve that crosses the heart of a short line. These form the turning points in the path. Make the erased portion well-nigh 1 path width on either side of the line.

Dead Ends into the Central and Entry Paths
Finally, y'all need to open up the paths that dead-finish into the key and entry paths. The highlights show where these are.

Erase portions of the circles and so that the highlighted dead ends are opened upwards.

That'south information technology! Check for dead ends past tracing all the fashion through the labyrinth.

The following video shows the sequence of construction steps outlined to a higher place.
Source: https://greaterlight.ca/2020/04/01/drawing-an-eleven-circuit-medieval-labyrinth/
Posted by: montanaalid1953.blogspot.com
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