How To Draw Like Steven Universe
Yous may take noticed that Redbubble has recently created a pretty crawly Partner Program. The Partner Programme connects you (crawly independent artists) with popular brands so you tin share your inspired (officially licensed!!) fan art with the world.
We've invited the super amazing, super creative person, and super fan Anushbanushto share her tips on creating characters for Steven Universe. Not only did she share her tips but she shared a footstep by footstep procedure of how to create your own Steven Universe characters 🤩
Crude Sketch – When creating rough sketches information technology is best to prove the overall layout of the slice with simple shapes that bear witness the pose and placement of the characters.
Sketch refinement – Refined sketches show more details and have cleaner lines. Information technology is best to finalize what the total piece will wait like in this stage and so that there will be minimal edits or changes afterwards on.
A part of this step is knowing how to draw the characters. This involves either sticking with the original Steven Universe blueprint or re-imagining them in a different manner. In my case, I similar to draw them in my style! Any you choose, take as much fun as possible with information technology!
Fix the sketch opacity to 20% – My fashion in particular is line-less so I always set up my sketch layer at a lower opacity so that it acts as a guide when I color above it on a different layer. Making it lighter helps to be able to see the shape plenty to follow it but not dark enough to get defenseless up in it when remaking the shape again.
Flats – When making the flats, open up a new layer higher up the sketch and redraw the outline. Make sure to draw all the possible shapes that don't touch and then that it will exist easier when coloring them after. Effort coloring the shapes in with blackness then that the new shape formed is more noticeable confronting the sketch. Afterwards doing the outline, fill in the heart with a saucepan tool. After the first layer proceed to the other layers in the same manner. To brand information technology more organized, make the peak layer the darkest color which later on on gets lighter the more layers are added.
Color in the flats… past adding another layer higher up the flat layer and set it to clipping group so that information technology is possible to color within the shape without affecting the other layers. Practice the aforementioned matter to the other layers
Coloring Later on all the shapes have been filled in and sorted, start adding color. In this particular piece I stuck to all of their original color palettes of the characters.
Gradation – Using the clipping method add another layer and do gradation. Gradation is the fine art technique where i colour gradually transitions to another color.
Adding gradation helps add together more than book and profile to the flat colors. Gradient are unremarkably done by taking two colors and smudging them together with a blur tool or a water brush to create an ombré event. Usually this is done with either a lighter color transitioning to a darker color or 2 different colors altogether.
Details – Open another clipping layer to a higher place the gradient layer and add all the missing details such as the face, clothing designs and other boosted lines that help separate similar colors.
Lighting – Putting in either a lighter color or another clipped layer ready to overlay or luminosity creates lighting. Adding in lighting helps give emphasis to the parts that are illuminated.
Sparkles! – Bedazzle the concluding production with some sparkles and yous are washed!
In a nutshell, this gif highlights the entire process!
Share your links to your own Steven Universe character designs in the comments below!
Source: https://blog.redbubble.com/2019/07/how-to-steven-universe-characters-anushbanush/
Posted by: montanaalid1953.blogspot.com
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